Daichi Ito
Technical Research Artist
I’m a Technical Research Artist, working at Adobe Research since 2012.  I'm making new tools for Adobe products.  Previously, I worked as an illustrator, 3D artist, and technical artist for game companies and publishers.   I received B.F.A. and M.A. in Art/Animation/Illustration from San Jose State University.   I’m focusing on artists’ needs and filling the gap between artists and technologies by introducing new ideas and new ways of creating art.As an artist, I paint concept art, portrait, and trick art inside and out side Adobe.

2012年よりAdobe Researchで働いているテクニカルリサーチアーティストです。Adobe製品のツールを開発しています。以前はイラストレーター、3Dアーティスト、テクニカルアーティストとしてゲームの仕事をしていました。サンノゼ州立大学、芸術科修士課程卒。アーティストが必要とするツールやワークフローにフォーカスしたリサーチをしています。テクニカルリサーチの他、コンセプトアート、ポートレイト、トリックアートなども Adobe内外で作成しています。
San Jose State University, Aug 2009 – May 2011.         Master of Arts
Major:    Art
Cumulative GPA:     3.909
Honors:    Research and Innovation Scholarship
San Jose State University, Jan 2005 – May 2008           Bachelor of Fine Arts
Major Art/Animation/Illustration
Cumulative GPA 3.761
Honors Magna Cum Laude

Work Experience
Adobe Systems Inc., San Jose, California, May, 2012 – current
Technical Research Artist
designing and implementing procedural imaging tools (e.g. Flame Filter, Tree Filter in PS)
working closely with other researchers to provide them ideas, new workflows, and feedback

Zynga Inc., San Francisco, California, July 2011 – May, 2012
Technical artist/Production artist
concept art, Flash animation, 3D modeling, tools/scripts

Adobe Systems Inc., San Jose, California, March 2009 – July 2009
Technical artist (intern)
designing and implementing procedural imaging tools for Adobe Flash CS5

Full Steam Marketing and Design, Salinas, California,
3D modeler (intern)

S. DiVerdi, A. Krishnaswamy, R. Mech, D. Ito. “Painting with Polygons: A Procedural Watercolor Engine.” In Transactions on Visualization and Computer Graphics, Vol. 19, No. 5, May, 2013.
S. DiVerdi, A. Krishnaswamy, R. Mech, D. Ito. “A Lightweight, Procedural, Vector Watercolor Paint Engine.” In the Symposium on Interactive 3D Graphics and Games, Mar. 9-11, 2012. Best Paper Award.

US Patent No. 10175780 "Behind the Screen 3D drawing/modeling tool"
US Patent No. 2546861 “3D modeling by tracing 2D image UI”
US Patent No. 9939925  “Behind the Screen 3D drawing/modeling tool ”
US Patent No. 9495785 “Rendering Illustrations using a Two-Dimensional Rendering Engine”
US Patent No. 9361553 “Stronger construction for plastic based 3D printer with columns, trapezoids, and circle shaped strings”
US8676552B2 “Methods and apparatus for simulation of fluid motion using procedural shape growth”

Public Demos
Adobe Max Japan Sneaks 5 technology demos, Nov. 2018. Yokohama, Japan
Adobe Live Stream Demo, May. 2018, San Francisco, CA
Adobe Max Japan Sneaks 5 technology demos, Nov. 2017.  Yokohama, Japan
Wetbrush demo at Tech Museum of Innovation, May. 2017, San Jose, California
Adobe Max Japan Sneaks 3+2 technologies demo, Sep. 2016.  Tokyo, Japan