Daichi Ito
Technical Research Artist
I’ve been a Technical Research Artist at Adobe Research since 2012, collaborating closely with computer scientists and artists both within Adobe and across the broader creative community. I’m fluent in a wide range of professional 2D and 3D tools and have a deep understanding of production workflows across creative industries.

My work focuses on initiating future-facing art-tool projects, generating unique art datasets unavailable anywhere else, providing creative and technical feedback, and exploring new workflows enabled by emerging technologies. I enjoy kickstarting art-driven research directions and building prototypes in Python or JavaScript—especially when those prototypes eventually become part of Adobe products.

Creating concept art, caricatures, 3D artwork, and animations is central to my role and something I genuinely love. I also support researchers by developing demo assets and story concepts for Adobe MAX, and I’ve presented Adobe Sneaks demos on behalf of researchers at Adobe MAX Japan every year since 2016.

Before joining Adobe, I worked as a production artist at Zynga. I hold a B.F.A. and an M.A. in Art, Animation, and Illustration from San Jose State University.