Curriculum Vitae

Daichi Ito


San Jose State University, Aug 2009 – May 2011.         Master of Arts
Major:    Art
Cumulative GPA:     3.909
Honors:    Research and Innovation Scholarship

San Jose State University, Jan 2005 – May 2008           Bachelor of Fine Arts
Major Art/Animation/Illustration
Cumulative GPA 3.761
Honors Magna Cum Laude


Work Experience

Adobe Systems Inc., San Jose, California, May, 2012 – current

Technical Research Artist – working on designing and implementing procedural imaging tools and integrating them into Adobe products.
Photoshop Filter development (from initial prototype to shipping, C++, Javascript)
Flame Filter
Tree Filter
Picture Frame Filter

Also working closely with other researchers, providing them ideas, suggestions, and feedback from artist’s perspective,
using their prototypes to find new workflows, making original artworks.


Zynga Inc., San Francisco, California, July 2011 – May, 2012

Technical artist/Production artist – worked on concept art, Flash animation, 3D modeling, tools/scripts for in house artists


Adobe Systems Inc., San Jose, California, March 2009 – July 2009

Technical artist (intern) – worked on designing and implementing procedural imaging tools for Adobe Flash CS5


Full Steam Marketing and Design, Salinas, California,

3D modeler (intern)



S. DiVerdi, A. Krishnaswamy, R. Mech, D. Ito. “Painting with Polygons: A Procedural Watercolor Engine.” In Transactions on Visualization and Computer Graphics, Vol. 19, No. 5, May, 2013.

S. DiVerdi, A. Krishnaswamy, R. Mech, D. Ito. “A Lightweight, Procedural, Vector Watercolor Paint Engine.” In the Symposium on Interactive 3D Graphics and Games, Mar. 9-11, 2012. Best Paper Award.


US Patent No. 2546861 “3D modeling by tracing 2D image UI
US Patent No. 9939925  “Behind the Screen 3D drawing/modeling tool
US Patent No. 9495785 “Rendering Illustrations using a Two-Dimensional Rendering Engine
US Patent No. 9361553 “Stronger construction for plastic based 3D printer with columns, trapezoids, and circle shaped strings
US8676552B2 “Methods and apparatus for simulation of fluid motion using procedural shape growth”


Public Demos

Adobe Live Stream Demo, May. 2018, San Francisco, CA (YouTube 1, 2, 3)
Adobe Max Japan Sneaks 5 technologies demo, Nov. 2017.  Yokohama, Japan (YouTube)
Wetbrush demo at Tech Museum of Innovation, May. 2017, San Jose, California
Adobe Max Japan Sneaks 3+2 technologies demo, Sep. 2016.  Tokyo, Japan (YouTube)